By Gregg Giles
Often simply referred to as “megasectors”, these huge extents of space hold the equivalent of 50 entire sectors, or an area of 64,000 parsecs. Only a minute fraction of these regions have been mapped. They have been named in order to denote the regions along the expedition routes. The widest known settled region in any of these regions between the Consulate and the Sixth Rift is only three subsectors wide.
The distances noted on the accompanying megasector chart are based from a reference point along the rimward border of the Fulani sector, which establishes a direct line through Zhdant directly to the Core.
These are the names of the official Zhodani provinces: Chtierabl, Obrefripl, Iabrensh, Shtochiadr, Meqlemianz, Jadlapriants, Iadr Nsobl, and Vlanchiets Qlom. Vlanchiets Qlom includes all Zhodani territory along the expedition corridor. This includes nearly 30 subsectors and partial subsector sized areas reaching 600 parsecs towards the Core.
* The Chadr Idis and Prayensh megasectors site side by side to one another. A detour through the Prayensh sector was necessary in order to continue coreward. Chadr Idis translates in Anglic to "Sixth Rift".
¹ The first megasector explored and traversed by the Seventh Expedition.
² Translates into Anglic, this name means "Way Station".
All dates are based on the Imperial calendar. All measurements under "Distance from Zhdant" are measured from Zhdant to the initial parsec of the megasector noted. "Sub." is the distance in subsectors, "Sec." is the distance in sectors.
"Exploration Expedition" denotes the initial expedition that explored the megasector.
"Last Report" gives two dates: 000-1120 and 000-1150. The dates in each column show the date a message would have to leave that megasector to reach Zhdant. For example, any message sent from the Ans sector 1135.9 wouldn't reach Zhdant until 000-1150 assuming there are no delays.
"Travel time" indicates the duration it would take a starship to leave the megasector at arrive at Zhdant while travelling continuously at jump-6 with no stops, a perfectly straight path between the two points (which in itself is impossible) and perfect travel conditions.